
- MAGIC KNIGHT RAYEARTH MANGA BAKA REVIEW FULL
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- MAGIC KNIGHT RAYEARTH MANGA BAKA REVIEW TV
MAGIC KNIGHT RAYEARTH MANGA BAKA REVIEW TV
The animation itself is about average for a TV series, if maybe a little bit below average, but that doesn't detract at all from the storytelling.

However, the character designs might be a bit jarring to those used to seeing the styles of Clover, Card Captor Sakura, and Angelic Layer.
MAGIC KNIGHT RAYEARTH MANGA BAKA REVIEW SERIES
But it is done tastefully, cleverly, and well, and the animated series is no different in that respect. But even in its lightest material (Card Captor Sakura), CLAMP has a tendency to present forbidden relationships, tangled romances, and heartbreak, and Rayearth is no different. The manga form of Rayearth was intended to be a lighter, more audience-friendly work from the group that produced the angsty and brooding Tokyo Babylon and, later, X. It's as much a coming-of-age story as a fantasy, which certainly adds points in my book.īut then, we shouldn't expect any less from CLAMP. The girls certainly don't - but one of the neat things about this series is watching the girls overcome their obstacles, learn from their mistakes, and keep on going when all seems hopeless. And the ending will definitely hurt - and you may not expect it. Yeah, Rayearth has its silly SD bits, but with villains and allies who change sides, fall in love, and sometimes, die, this series takes its turn to the deadly serious. I found myself consistently rooting for the spunky Hikaru, the graceful Umi, and (my personal favorite) the smart-or-is-she-just-silly Fuu as the episodes went on, laughing with them and crying with them as they went through trials I did not even imagine were ahead of them. It is a series that unfolds lightly, but steadily drops you into more and more interesting situations, while the characters develop nicely into some of the most likable heroines in anime fantasy.
MAGIC KNIGHT RAYEARTH MANGA BAKA REVIEW FULL
Rayearth, much like its characters, its mascot, and the very world it portrays, is full of surprises, and a good deal more inspiring and deep than it ever claims to be. And then the girl-with-glasses says, "Oh wow, this is just like an RPG!" And the audience laughs, because she is cute (and SD), and this show has suddenly become rather funny. The main characters, while charming, are drawn from the archetypes of the hundred or so girls comics before it. But not all is as it seems in the world of will.Īt first glance, Rayearth seems to be a silly take on the RPG genre, from a shoujo-manga (girls-comic) point of view. Throughout their various adventures, the three girls soon become close friends, and really that by sticking together, they just might have the power to save this world. They are not alone, either, for they are accompanied by the bouncy, rabbit-like, uber-cute Mokona (named after CLAMP member Mokona Apapa), who seems to always have they need (unless they are confronted by monsters, of course).

Thankfully, they already have talents which allow them to survive in this new world, with the initial guidance of the youthful-appearing Guru Clef, who sends them on a journey to become the Magic Knights, to rescue the Princess Emeraude who summoned them in the first place, but has been ostensibly kidnapped by the Dark Priest Zagato, and, in the process, save the world of Cephiro. A bright light blinds them, and before they know it, they have been transported to Cephiro, a land of magic and monsters, where the power of will is the very foundation of all existence. Three very different (and conveniently color-coded) junior high schoolgirls, Shidou Hikaru, Ryuuzaki Umi, and Hououji Fuu, meet by chance during a school trip to Tokyo Tower. There is also a console role-playing game, released by Sega for the SegaCD and the Saturn.


The second TV series and the OAV series will be discussed in separate reviews. Notes: Based on the CLAMP manga that ran in Nakayoshi. Related Series: Magic Knight Rayearth 2, RayearthĪlso Recommended: Angelic Layer, Card Captor Sakura, Fushigi Yugi: Mysterious Play, Sailor Moon Length: Television series, 20 episodes, 23 minutes eachĭistributor: Currently licensed by Discotek Media.
